he project that was to become Kingdom Come: Deliverance began with a pitch by Daniel Vávra, who had left 2K Czech in 2009. With a small team he began seeking investors for the project. Vávra’s pitch brought on board Martin Klima, founder of Altar Games, but pitches to major investors in the Czech Republic were not successful. The team was preparing to abandon the project when a successful pitch to a private investor secured funding to develop a prototype of the game. Warhorse Studios was founded on July 21, 2011.
Warhorse Studios first announced that they were working on an “unannounced role-playing game” on February 9, 2012, having successfully licensed CryEngine 3 on this date. After seventeen months working on the prototype, Warhorse began a tour pitching the prototype to various international investors. The project did not generate the hype they had hoped for and with dwindling resources, little progress had been made towards an investment.
On January 22, 2014, Warhorse Studios launched a crowdfunding campaign via Kickstarter with the goal of generating GB£300,000, ten percent of the US$5,000,000 budget, in order to prove to an investor, Zdeněk Bakala, that there exists an audience and desire for their game. On February 20, 2014, the fund was completed, raising a total of GB£1,106,371. Even after the end of the Kickstarter campaign, the crowd funding was continued through the studios’ website. On October 1, 2014, Daniel Vávra had announced through a YouTube video that the game had raised US$2,002,547 from a total of 38,784 backers. The date of the public alpha access launch was on October 22, 2014. The beta was released for backers was on March 3, 2015. The game is expected to be release sometime in 2017.