More contentious is the Prophecy system, which also relates to the runes breaking, and enables you to play the card drawn for free if it has correct keyword. That sort of swing was a little too much RNG for some Hearthstone refugees fleeing Yogg-Saron’s rein of terror and hoping to find safe harbour with Legends. One clear advantage Bethesda’s game does have over Blizzard’s is its ladder system, which has a safety net below each rank to prevent you falling too far and going into tilt frenzy. Which, as someone’s who’s wrestled with ladder anxiety, was certainly welcome. As a direct result, I climbed to Legend three seasons in row, the final time using my own janky Pilfer Monk deck.
And then I stopped. It’s hard to pinpoint why exactly. I suppose, as with any CCG, the meta just got stale, and in the absence of a clear roadmap, it was hard to stay committed to the young scene—despite the fact that streamers like Christian “CVH” Van Hoose have been doing excellent work to build and support the community.
I don’t want to see a game that has so much potential die before it really comes out.
Legends eventually found itself in the slightly weird position of needing new content despite not having left beta, which it eventually got in the form of the December Chaos Arena update. Longer term, the future remains uncertain. I can’t help but feel that enforcing NDA conditions when the game was in closed beta (something Hearthstone didn’t do) was a huge mistake on Bethesda’s part. It shut down streaming as a marketing tool and sucked a lot of oxygen out of the initial excitement around a Scrolls-flavoured CCG.