This comprehensive review is intended to serve as a sort of product ‘buying guide” as well as an actual review for the game and content in question. If you waited all this time, holding off on buying Bethesda’s epic title so that you could pick up the essentially Game of the Year version with all the side content included, then you’re in luck. The Legendary Edition is certainly for you. In this lengthy review, I will first review the main game itself, and then break the side content down into the three major downloadable packs it is split up across- Dawnguard, Hearthfire, and Dragonborn. I will give you essentially four reviews in one, and show you just why I think this comprehensive title is so close to a perfect score in terms of quality and entertainment that it just kills me to only give it that 9.75 out of 10. However, as has been noted for the past two years since its initial release, the title is not without its occasional hiccups, so I’ve been more than fair with my appropriate scoring I believe. I hope you will enjoy this review, especially since I once tried to peddle my wares through my Hearthfire, and Dragonborn reviews that were never actually posted due to technical difficulties. If you were wondering, as stand alone content goes, I gave Dawnguard an 8.25, Hearthfire a 7.0, and Dragonborn an 8.5 out of 10. Without further delay, I will begin my main title overview and review.
I, for one, still hold a dear place in my heart for The Elder Scrolls IV saga of side and main content, so it only makes sense that I would feel the same for its bigger, more ambitious brother as well. Skyrim is truly a modern role-playing game in its very essence and nature. From the now regenerating health to the graphics and massive world, it not only dwarfs Oblivion in nature and story at times, but it sheds the archaic RPG skin for a newer, shinier, and finer winter pelt. Skyrim keeps what works, ditches what little doesn’t, and evolves the formula beyond what my wildest dreams could’ve hoped for prior to its release. Do not be deterred by the fact that Skyrim’s beginning is eerily reminiscent of that of Oblivion’s- what with being a prisoner and escaping and all. Without ruining entirely too much, a large dose of irony tinging on the comical/dramatic mixes in with the beginning, as your character- the Dovahkiin, escapes thanks largely to his biggest enemy of all: the dragon(s). Ironic, no? One second, you’re a political prisoner of sorts, about to meet an unruly end, and the next you’re being chased by a fire-breathing behemoth through snaking, winding passages. Certainly an explosive introductory sequence if there ever was one.
The beginning of such a great game is heavily downplayed by various technical and graphical and narrative issues that mar the first few moments, but don’t let this stop you from heartily enjoying yourself for hundreds of hours to come. Once you take your first few baby steps, things get a lot better and improve tenfold easily. It is this conversion of sorts- this moment where you go from mundane prisoner to escapee, that makes your transition and adventure truly magnificent to marvel and look back upon later on in the game’s waning moments, when you’ve exhausted all content and wish to start anew. After these initial missteps, Skyrim really finds itself, just as you will, once you’ve experienced what it has to offer and “drank the kool aid” so to speak. I would definitely compare your emergence into Skyrim’s snowy peaks and beautiful world to your baptism in Bioshock Infinite, and that of a real baptism- were it to be as invigorating and magnificent in that exact moment as well. It’s just one of those amazing, epic moments in gaming that go beyond compare, truly. In this way, the surrounding environment and its character, allure, and facets, are just as big players in Skyrim’s story as any other characters are- lack of speaking parts aside.